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Slot Machine (Psychology research experiment)

Client: University of Sussex, United Kingdom
Date: October - December 2012
Our roles: Desktop app development

This project was commissioned by the University of Sussex Department of Psychology for the purposes of collecting player behaviour data for a psychology research experiment.
The game preview
The game preview


Lenka first helped the client with finalizing the game design and with refining strategies for data collection. She then developed the full desktop application based on the client's UI specifications.

The player played a standard casino slot machine game. Starting with a pot of tokens, the player had to spend tokens to play and and won a number of tokens when all slot symbols aligned. However, the researchers could tweak the game parameters to make winning more or less probable, based on how many tokens were currently in the player's pot. The game therefore made it possible to study how gamblers react to loosing and winning under different circumstances.